home *** CD-ROM | disk | FTP | other *** search
- Title : Doom Trek
- Filename : Doomtrk1.WAD
- Authors : Chris Maslin & Brian Hallinan
- Email Address : maslinc@cad.canterbury.ac.nz
- Misc. Author Info : Really Slack Masters Students Inc.
- Additional Credits to : Authors of Deu, BSP and Dmgraph
- Gene Roddenberry & other Star Trek people
- ================================================================
- * Play Information *
- Episode and Level # : E1M1 at present (more planned)
- Single Player : Yes
- Cooperative 2-4 Player : Yes } Only tested with 2 players but should
- Deathmatch 2-4 Player : Yes } be OK for 3 & 4.
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : Yes (Wall & Ceiling)
- New Music : No
- Demos Replaced : Yes
-
- * Construction *
- Base : New level from scratch
- Editor(s) used : DEUgcc v.5.21, BSP, DMGraph 1.1
- Known Bugs : Slight HOM in Cargo Bay
- (Inability to move down some corridors is
- _not_ a bug, but a force field)
-
- [Really clever Deathmatch players may realize
- that there is one room they can stay in and
- manage to frag everyone who comes along.
- Even cleverer DM players will discover a way
- around this (hint: read the scenario).]
-
- ****DOOMTrek - A Star Trek: The Next Generation .wad for DOOM****
-
- Scenario and basic level design by Brian Hallinan
- (b.hallinan@csc.canterbury.ac.nz) <- The easy bits
- Graphics patches, detailed level designs and computer
- interfacing by Chris Maslin
- (maslinc@cad.canterbury.ac.nz) <- The hard bits
-
- * Installation *
-
- Create a subdirectory off your doom directory called <Startrek>
- Unzip all the DoomTrek files into this directory
- copy doomtrek.mnu, doomtrek.bat and menu.exe into your doom directory
-
- Type <DoomTrek> to run.
-
- You are given the option to patch several of the floor and ceiling textures.
- While this is not necessary, we feel that it looks better. This will alter
- your main wad file but your original textures will be backed up and can be
- restored by selecting the relevent option from the menu.
-
- If you want to play deathmatch - organise it yourself and add it to the menu
- by editing doomtrek.mnu
-
- * Scenario *
-
- DOOMTrek - E1M1 - NCC-1701-D
-
- Stardate 47110.12
-
- The Enterprise has been attacked by a group of aliens and their zombified
- human slaves. After a fierce battle, the aliens have taken control of key
- areas of the ship, trapping the surviving crewembers on Deck 12.
-
- As the aliens have control of the shuttle bay and security systems on the
- bridge, Starfleet cannot attempt an ordinary rescue. There is one option
- which might work: to beam a single group of marines into unoccupied rooms
- (taking advantage of gaps in their sensor net) and have them clear the
- way for a rescue team. Once the beam-in is over, the aliens will close
- the gaps in their defences - no reinforcement is possible!
-
- Your mission is to clear the ship of alien invaders to make it safe for a
- rescue team to arrive. The landing bay doors have been electronically
- sealed, the only way to let a shuttle in is to find the yellow computer
- key. - this is your key objective (no pun intended!).
-
- It will not be an easy mission. The battle caused damage to many important
- shipboard systems: several of the turbolifts are inoperative, some security
- forcefields are still in place, and the in-ship transporter circuits are
- faulty - stepping onto the pad may not transport you where you expect it
- will!
-
- Live long and prosper (by blasting the shit out of everything you see).
-
- <The following are the projected sequels to this mission. They will be
- posted when complete>
-
- <Preview of DOOMTrek - E1M2 - Battle for Deck 21>
-
- - You've cleared the Enterprise of most of the aliens, but some still
- control Deck 21, fighting a desparate battle to stay alive. The rest
- of the rescue team are occupied, so its up to you to clear this deck
- of aliens.
-
- <Preview of DOOMTrek - E1M3 - Planet Hell>
-
- -The Enterprise is back in safe hands and Starfleet have found the
- aliens' base in this system. A 5-strong team was sent down in a cargo
- shuttle to wipe out any aliens remaining in their fortress on the planet.
- All transmissions from this shuttle have ceased.
-
- You'll be beamed into the shuttle to determine whether there is an alien
- on board and, if possible, to complete the mission by eradicating the alien
- presence in the temple on the planet surface.
-
- <DOOMTrek - E1M4 - Borg Ship - (in planning stages)>
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional levels. You MAY
- distribute this WAD, provided you include this file, with no modifications and
- notify us by E-mail (Just to be polite). You may distribute this file in any
- electronic format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- infant2.sphs.indiana.edu pub/doom/incoming
- Posted to alt.binaries.doom on 5 August 1994
-
-
-
-
-